Open Source Research Project (15pts) The open source movement is growing because of the social context which programs are developed and supported. Becoming aware of the numerous open source applications available with educational applications may help schools struggling with budgets. However, there can be downfalls when using open source applications. Developing a thorough understanding of what the open source movement can provide in an educational environment will help avoid the downfalls. Step 1: Thoroughly research, examine, and evaluate the open source movement. Focus your research on Social Constructivism; history and development of open source; philosophy behind open source. Present the pro and con arguments for open source uses in a school setting. Step 2: Present your information in a 5 page paper. An APA work cited with at least six sources must accompany whichever format you choose. This project will become an artifact for your final portfolio.
Classroom uses of open source tools – “Show and Tell Presentation” It isn’t practical or advisable to think you should change all educational applications to open source applications all at once. Start with one or two applications that can support a curricular project. Starting small will provide a great opportunity to really examine the pros and cons of each application. Step 1: Search for an open source tool that can support a curricular project in your classroom. Step 2: Identify: the level, subject and project or lesson you would use the tool with o the benefits and or drawbacks of tool o methods you will use to teach the tool o how this will support learning
In class: Share this summary with your peers. Discuss the benefits and challenges of incorporating open source software with your students and peers.
3/2/11 Teaching with Cell Phones- Sales Pitch (2pts) Many of us are aware of how to use tools like the cell phone but knowing how to use the tools for learning is new to all of us. Many times it is easier to ban technologies like the cell phone in the classroom. Now that you have learned of educational applications using cell phones can you convince others of the benefits of cell phone use in the classroom? Step 1: Based on reading and research you conduct on using cell phones in the classroom, (keep research current, no earlier than 2009) write a sample letter to administration, parents and staff introducing the use of cell phones in your curriculum. Address advantages and benefits. Step 2: Share expected curricular related ideas and sample assignment ideas. Spotlight preventative strategies to minimize any risk for safe low cost uses and adaptations for students who do not have cell phones. Make this a positive "Sales pitch" to the adults stressing why we need to teach students using these tools.
Hand Held Lesson Plan(2pts) Hand-held devices can support curricular outcomes. In this lesson you can apply what you have learned about the use of hand held technologies and how they can enhance learning. Share a well developed idea on how you could use a cell phone, ipod, tablet computer or other hand-held to support a curriculum based assignment. Be creative! Also be clear on how the hand held will enhance the original lesson. (300 words)
Final Project Description: Multimedia Integration Summary (10 pts) Step 1: Summarize what you have learned in this course. Step 2: Create a Voicethread (http://voicethread.com), Prezi, (http://prezi.com), Glogster (http://glogster.com) or any other creative mixed media presentation format to convey the important concepts you have learned during this course. YOU Can Do a Paper Step 3: Share your thoughts on why including media is so valuable to teaching and learning. Step 4: Share your project with the class. Give your peers feedback on their presentation. This project will become an artifact for your final portfolio
Teaching with Cell Phones- Sales Pitch (2pts)
Many of us are aware of how to use tools like the cell phone but knowing how to use the tools for learning is new to all of us. Many times it is easier to ban technologies like the cell phone in the classroom. Now that you have learned of educational applications using cell phones can you convince others of the benefits of cell phone use in the classroom?
Step 1: Based on reading and research you conduct on using cell phones in the classroom, (keep research current, no earlier than 2009) write a sample letter to administration, parents and staff introducing the use of cell phones in your curriculum. Address advantages and benefits.
Step 2: Share expected curricular related ideas and sample assignment ideas. Spotlight preventative strategies to minimize any risk for safe low cost uses and adaptations for students who do not have cell phones. Make this a positive "Sales pitch" to the adults stressing why we need to teach students using these tools.
Hand Held Lesson Plan(2pts)
Hand-held devices can support curricular outcomes. In this lesson you can apply what you have learned about the use of hand held technologies and how they can enhance learning.
Share a well developed idea on how you could use a cell phone, ipod, tablet computer or other hand-held to support a curriculum based assignment. Be creative! Also be clear on how the hand held will enhance the original lesson. (300 words)
Final Project Description: Multimedia Integration Summary (10 pts)
Step 1: Summarize what you have learned in this course.
Step 2: Create a Voicethread (http://voicethread.com), Prezi, (http://prezi.com), Glogster (http://glogster.com) or any other creative mixed media presentation format to convey the important concepts you have learned during this course. YOU Can Do a Paper
Step 3: Share your thoughts on why including media is so valuable to teaching and learning.
Step 4: Share your project with the class. Give your peers feedback on their presentation. This project will become an artifact for your final portfolio
8 3/2/11
Mobile Multimedia Multimedia
See List
Resources Provided weekly
Due 3/2/11 Cell phone letter (2 pts)
Handheld curricular integration lesson(2 pts)
Multimedia Integration Summary/presentation (10 pts) From Week 7: Open source software research project (15 pts) 5 page paper
week 7 websites etc listed below
TO FIND OPEN SOURCE PROGRAMS: www.sourceforge.net
Open Source Research Project (15pts)
The open source movement is growing because of the social context which programs are developed and supported. Becoming aware of the numerous open source applications available with educational applications may help schools struggling with budgets. However, there can be downfalls when using open source applications. Developing a thorough understanding of what the open source movement can provide in an educational environment will help avoid the downfalls.
Step 1: Thoroughly research, examine, and evaluate the open source movement.
Focus your research on Social Constructivism; history and development of open source; philosophy behind open source. Present the pro and con arguments for open source uses in a school setting.
Step 2: Present your information in a 5 page paper. An APA work cited with at least six sources must accompany whichever format you choose.
This project will become an artifact for your final portfolio.
Classroom uses of open source tools – “Show and Tell Presentation”
It isn’t practical or advisable to think you should change all educational applications to open source applications all at once. Start with one or two applications that can support a curricular project. Starting small will provide a great opportunity to really examine the pros and cons of each application.
Step 1: Search for an open source tool that can support a curricular project in your classroom.
Step 2: Identify: the level, subject and project or lesson you would use the tool with
o the benefits and or drawbacks of tool
o methods you will use to teach the tool
o how this will support learning
In class: Share this summary with your peers. Discuss the benefits and challenges of incorporating open source software with your students and peers.
3/2/11
Teaching with Cell Phones- Sales Pitch (2pts)
Many of us are aware of how to use tools like the cell phone but knowing how to use the tools for learning is new to all of us. Many times it is easier to ban technologies like the cell phone in the classroom. Now that you have learned of educational applications using cell phones can you convince others of the benefits of cell phone use in the classroom?
Step 1: Based on reading and research you conduct on using cell phones in the classroom, (keep research current, no earlier than 2009) write a sample letter to administration, parents and staff introducing the use of cell phones in your curriculum. Address advantages and benefits.
Step 2: Share expected curricular related ideas and sample assignment ideas. Spotlight preventative strategies to minimize any risk for safe low cost uses and adaptations for students who do not have cell phones. Make this a positive "Sales pitch" to the adults stressing why we need to teach students using these tools.
Hand Held Lesson Plan (2pts)
Hand-held devices can support curricular outcomes. In this lesson you can apply what you have learned about the use of hand held technologies and how they can enhance learning.
Share a well developed idea on how you could use a cell phone, ipod, tablet computer or other hand-held to support a curriculum based assignment. Be creative! Also be clear on how the hand held will enhance the original lesson. (300 words)
Final Project Description: Multimedia Integration Summary (10 pts)
Step 1: Summarize what you have learned in this course.
Step 2: Create a Voicethread (http://voicethread.com), Prezi, (http://prezi.com), Glogster (http://glogster.com) or any other creative mixed media presentation format to convey the important concepts you have learned during this course. YOU Can Do a Paper
Step 3: Share your thoughts on why including media is so valuable to teaching and learning.
Step 4: Share your project with the class. Give your peers feedback on their presentation.
This project will become an artifact for your final portfolio
Week 7
http://wordsift.com/
auto mind map
http://couros.wikispaces.com/TechAndMediaLiteracyVids
wiki on tech videos
New space websites
http://dawn.jpl.nasa.gov/
http://www.nasa.gov/audience/foreducators/nasaeclips/index.html
**http://www.curriki.com/**
K-12 Open Curricula Community
Top Ten Reasons to Use Visual Media to Support Learning
-Younger and younger students learn to consume (read and understand) and produce( write and create) through visual media
visual cortex in the brain is thicker than previous generations
brains are wired differently- brain is adapting to info
-Human’s process visual images 60,000 times faster than text 3M Mining Company ( national sign company research)
-Between 80-90% of information that we review fro our environment is visual University of Minnesota
-Vision is by far our most dominant sense, taking up half of our brains resources John Medina
-Our vision contributes towards 85% of our total knowledge
-Recall is 80% greater for images in color Xerox
-We pay special attention to visuals and more attention to objects that are in motion John Medina
-We can process 36,000 images a hour and retain 90% of what we see
- Thinking with visuals as a effective tool for elaboration because words with pictures can show great detail and will support out need to make meaning Eric Jensen
-Images are stored in long term memory- consider what you want your students to learn- attach a graphic to learning
List compiled by Karen Peterson and Ann Zimmer
References
Brain Rules Dr. John Medina http://www.brainrules.net/ Show videos
Worksheets Won’t Grow Dendrites Developing Minds Dr. Marcia Tate
http://www.developingmindsinc.com/
http://www.youtube.com/results?search_query=dendrites+lady&aq=f
Brain Connections Dr. David Sousa
http://brainconnection.positscience.com/
Teaching with the Brain in Mind, 2nd edition Eric Jensen
http://www.jensenlearning.com/news/
Secrets of the Teenage Brain Sheryl Feinstein
http://www.corwinpressspeakers.com/Speaker.aspx?id=616795
For fun:
http://www.scientificpsychic.com/graphics/
http://www.eyecanlearn.com/#Memory
http://www.edhelper.com/visual_skills.htm
http://www.visionandlearningcenter.com/tangram/tangram_mc_content.php
http://www.scholastic.com/ispy/games/index.htm
Open Source Resources
MIT Open course-ware http://ocw.mit.edu/OcwWeb/web/home/home/index.htm
Open source tool resource for searching http://sourceforge.net/ and http://www.schoolforge.net/
Open source Blog http://opensource.com/education
Partial list of [[#_msocom_1|[1]]] Open[[#_msocom_2|[2]]] source software applications
Alice programming http://www.alice.org/
Amaya Website editing from WC3 http://www.w3.org/Amaya/User/BinDist.html
Anim9or animation http://www.anim8or.com/main/index.html
Art if Illusion 3D modeling http://www.artofillusion.org/
Audacity audio Editing http://audacity.sourceforge.net/
Blender 3D modeling http://www.blender.org/
CamStudio screen recording http://camstudio.org/
Cinefx video editing http://www.cinefx.org/cinefx/
Cinepaint video frame retouch http://www.cinepaint.org/
Firefox browser http://www.mozilla.com/ also look for browser extensions like text markers and http://www.zotero.org/ research tool
Google Docs http://docs.google.com
Google Earth http://earth.google.com/
Google Sketch-up http://sketchup.google.com
Gimp (similar to Photoshop) http://www.gimp.org/
Gimpshop (similar to Photoshop) http://www.gimpshop.com/
Kompozer (similar to Dreamweaver) http://www.kompozer.net/
Inkscape vector graphics http://www.inkscape.org/
Moodle Course management software (similar to Blackboard) http://moodle.org/
NVu, website editing (similar to Dreamweaver) http://net2.com/nvu/
OpenOffice (similar to Microsoft Office) http://openoffice.org
Scratch basic visual programming http://scratch.mit.edu/
Ubuntu Operating system http://www.ubuntu.com/
Free audio books public domain http://librivox.org
http://scratch.mit.edu/
Move the cat across the page
http://www.alice.org/
coding
http://www.greenfoot.org/
Helps teach kids to code
http://www.youtube.com/watch?v=Tcwx-I6Arwk
Teaching Kids to Code
http://www.youtube.com/watch?v=52gL93S3usU&feature=relmfu
Life’s to short- Write Fast code
_
Open Source Research Project (15pts)
The open source movement is growing because of the social context which programs are developed and supported. Becoming aware of the numerous open source applications available with educational applications may help schools struggling with budgets. However, there can be downfalls when using open source applications. Developing a thorough understanding of what the open source movement can provide in an educational environment will help avoid the downfalls.
Step 1: Thoroughly research, examine, and evaluate the open source movement.
Focus your research on Social Constructivism; history and development of open source; philosophy behind open source.
Present the pro and con arguments for open source uses in a school setting.
Step 2: Present your information in a 5 page paper.
An APA work cited with at least six sources must accompany whichever format you choose.
This project will become an artifact for your final portfolio.
Teaching with Cell Phones- Sales Pitch (2pts)
Many of us are aware of how to use tools like the cell phone but knowing how to use the tools for learning is new to all of us. Many times it is easier to ban technologies like the cell phone in the classroom. Now that you have learned of educational applications using cell phones can you convince others of the benefits of cell phone use in the classroom?
Step 1: Based on reading and research you conduct on using cell phones in the classroom, (keep research current, no earlier than 2009) write a sample letter to administration, parents and staff introducing the use of cell phones in your curriculum. Address advantages and benefits.
Step 2: Share expected curricular related ideas and sample assignment ideas. Spotlight preventative strategies to minimize any risk for safe low cost uses and adaptations for students who do not have cell phones. Make this a positive "Sales pitch" to the adults stressing why we need to teach students using these tools.
Hand Held Lesson Plan (2pts)
Hand-held devices can support curricular outcomes. In this lesson you can apply what you have learned about the use of hand held technologies and how they can enhance learning.
Share a well developed idea on how you could use a cell phone, ipod, tablet computer or other hand-held to support a curriculum based assignment. Be creative! Also be clear on how the hand held will enhance the original lesson. (300 words)
Final Project Description: Multimedia Integration Summary (10 pts)
Step 1: Summarize what you have learned in this course.
Step 2: Create a Voicethread (http://voicethread.com), Prezi, (http://prezi.com), Glogster (http://glogster.com) or any other creative mixed media presentation format to convey the important concepts you have learned during this course. YOU Can Do a Paper
Step 3: Share your thoughts on why including media is so valuable to teaching and learning.
Step 4: Share your project with the class. Give your peers feedback on their presentation.
This project will become an artifact for your final portfolio
3/2/11
Multimedia
Resources Provided
weekly
Cell phone letter (2 pts)
Handheld curricular integration lesson(2 pts)
Multimedia Integration Summary/presentation (10 pts)
From Week 7:
Open source software research project (15 pts)
5 page paper
1 or 2 points
Brett's Open Source Show-N-Tell
UBUNTU - Linux OS
http://www.opensourcewindows.org/
http://www.opensourcemac.org/
Cindy's Open Source
<iframe src="https://docs.google.com/document/pub?id=1ypSK4ea_MFlSjXA9T9ej48904FWPEOc5reuVol50DgQ&embedded=true"></iframe>
Shannon's Open Source:
Tux Paint: http://www.tuxpaint.org/
Corkboard: http://www.corkboard.it/
http://www.bigbrainz.com/index.php